Note: This image has been highly compressed and does not accurately represent the full rendering quality of ElectricImage.

Shader Grass Tutorial p3

 

 OK, now lets look at the fractal shader setup. Close the windows down to the Diffuse Tab again, and now double click on the FractalNoise shader.

First click on the 'Projection Tab'.

Set the scale to something as big or bigger than the terrain object. This setting along with the density setting in the shader will control how large the color variations are with respect to your terrain. This gives the look of clouds or grass variations as you like for the scene you are building.

Next go to the 'Filter Tab'.

Set the strength to about 50%.

 

Now go to the 'Special Tab'.

Set the bump factor to zero. This is because we only want the color variation of this shader, not the bump map.

Now open the procedural shader.

Set the settings approx. as shown above. You can play around with the colors and other settings to get different type of grass effects.

In some of the images below you will notice the different looks. More clouds, less clouds, different color variations, etc. Just remember to make your sky match what the ground looks like.

 

 

Conrgatulations!!! Now you can make some quick, cool grass. :o)

cgWerks

<<<PREVIOUS PAGE

 


Back to Tutorials main page.

Back to cgWerks main page.